Then, as you’re walking down another grey and dilapidated street, Remnant suddenly conjures a castle out of the sky, and the whole game becomes far more interesting. It’s all fine, but nothing stands out about the design. Gradually, you pick your way through the ruins, moving between glowing crystals analogous to Dark Souls’ bonfires and fighting some creatively-designed bosses (more on those later). You also can’t rely on enemies dropping ammo, and you burn through your own supply quickly, so where possible it's best to get up close and personal, dispatching opponents with your melee attacks. Even basic enemies are aggressive and hit hard, so to stay alive for any length of time you need to evade their attacks. While Remnant resembles a cover shooter, in practice it plays much more like Dark Souls from an over-the-shoulder perspective. The only saving grace is that you don’t have much time to admire the scenery, as the Root are up in your face like pollen in summertime. It’s all rusted piles of rubble, hollowed-out tower blocks, and dank brown sewers. ![]() Remnant’s representation of a destroyed Earth is generic and dull, like Gears of War viewed through bloodshot eyes. It’s a lackluster opening, and the first hour of the campaign doesn't fare much better. ![]() (Image credit: Perfect World Entertainment/Gunfire Games)
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